sprite kit - How to create custom blend mode in SpriteKit -


i'd use custom blend mode (linear burn) blend skspritenodes of skscene options available add, subtract, multiply, multiplyx2, screen, , replace.

is there way set custom blend mode? can blend sprites using shader? if so, how?

i talked spritekit engineer on 2016's wwdc spritekit lab , not possible use custom blend modes in spritekit.


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