sprite kit - How to create custom blend mode in SpriteKit -
i'd use custom blend mode (linear burn) blend skspritenodes
of skscene
options available add
, subtract
, multiply
, multiplyx2
, screen
, , replace
.
is there way set custom blend mode? can blend sprites using shader? if so, how?
i talked spritekit engineer on 2016's wwdc spritekit lab , not possible use custom blend modes in spritekit.
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