java - jbutton not visible at start -


i working on gui sudoku. have app droid (sudokufree) , copy functionality , add 1 small feature (save board in progress, continue, , revert if desired). code has been commented out make more sscce, refer second post if have questions. 2 posts have helped me , borrowed code below them.

action listener jbutton array

building gui sudoku solver (complete ascii example)

my problem jbuttons visible after scolled over. searched previous posts , found references setvisible(true), have done.

thank you

public class runsudokuninja implements runnable{     @override     public void run() {         //sudokuengineinterface sudokuengine = new sudokuengine();         sudokuview sudokuview = new sudokuview();         //sudokuview.setsudokuimplementation(sudokuengine);         sudokuview.setvisible(true);     }     public static void main(string[] args) {         eventqueue.invokelater(new runsudokuninja());     } }  public class sudokuview extends jframe{     //sudokucontroller controller;     //sudokuengine sudokuengine;      private static final int width = 500;     private static final int height = 650;     private static final int ymar = 100;     private static final int xmar = 25;     private static final int cellsize = 40;     private static final int gridspace = 3;     private static final int secspace = 9;      public jbutton[][] btnz = new jbutton[9][9];      public sudokuview() {         //controller = new sudokucontroller();         //sudokuengine = new sudokuengine();          settitle("sudoku ninja 0.1");         setsize(width, height);         setdefaultcloseoperation(jframe.exit_on_close);         setlayout(null);         setbackground(color.gray);          int y=ymar;         (int r=0;r<9;r++){             int x=xmar;             (int c=0;c<9;c++){                 btnz[r][c]=new jbutton("1");                 btnz[r][c].setbounds(x,y,cellsize,cellsize);                 btnz[r][c].setvisible(true);                 add(btnz[r][c]);                 if (c==2||c==5){                     x = x+cellsize+secspace;                 }else{                     x = x+cellsize+gridspace;                 }             }             if (r==2||r==5){                 y = y+cellsize+secspace;             }else{                 y = y+cellsize+gridspace;             }         }         setvisible(true);     }      @override     public void paint(graphics g){      }       public void setsudokuimplementation(sudokuengineinterface listener) {         //controller.setlistener(listener);     } } 

you overriding paint method telling nothing, correct paint() this:

public void paint(graphics g){     super.paint(g);     //do whatever need here } 

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