javascript - Drawing Hexagon on Canvas, testing mouseclick event vs Hexagon -


im drawing hexagon-based grid on canvas.

each hexagon object holds 6 points in x/y coordinates. each hexagon object holds x/y columns/row index.

var canvas = document.getelementbyid("can");     canvas.width = 200;     canvas.height = 200;     var ctx = canvas.getcontext("2d");  var grid = []; // array holds hex var globaloffset = 30 // not important, smoother display atm    function point(x, y) {     this.x = x;     this.y = y;   }    function hex(x, y, size) {     this.size = 20;     this.x = x;     this.y = y;     this.points = [];     this.id = [];      this.create = function(x, y) {       var offsetx = (size / 2 * x) * -1       var offsety = 0;        if (x % 2 == 1) {         offsety = math.sqrt(3) / 2 * this.size;       }        var center = new point(         x * this.size * 2 + offsetx + globaloffset,         y * math.sqrt(3) / 2 * this.size * 2 + offsety + globaloffset       )        this.midpoint = center;        this.id[0] = x;       this.id[1] = y;        (var = 0; < 6; i++) {         var degree = 60 * i;         var radian = math.pi / 180 * degree;          var point = new point(           center.x + size * math.cos(radian),           center.y + size * math.sin(radian)         )          this.points.push(point);       }     }      this.create(x, y);   } }    //determine clicked canvas.addeventlistener("click", function(e) {    var rect = canvas.getboundingclientrect();    var pos = {     x: e.clientx - rect.left,     y: e.clienty - rect.top   }     document.getelementbyid("pos").innerhtml = "click on: " + pos.x + " " + pos.y; });   // creating hexagons, setting center point, pushing them grid. function init() {   (var = 0; < 5; i++) {     (var j = 0; j < 4; j++) {       var hex = new hex(i, j, 20);       grid.push(hex)     }   }    //for each hex in grid, draw hex   (var hex in grid) {     var item = grid[hex];     ctx.beginpath();     ctx.moveto(item.points[0].x, item.points[0].y);      (var k = 1; k < item.points.length; k++) {       ctx.lineto(item.points[k].x, item.points[k].y);     }      ctx.closepath();     ctx.stroke();      var text = item.id;     ctx.fillstyle = "black";     ctx.filltext(text, item.midpoint.x - 7, item.midpoint.y - item.size / 2.2);    } 

when clicking on canvas want determine if clicked hex or not, , if did, hex (by column/row). math problem.

how can ?

fully working example here: http://codepen.io/anon/pen/rrmzky?editors=1111

if treat hexagon centres if centres of circles, clicked hexagon 1 centre closest click. (it should possible optimise without testing distance every possible cell).

to account incomplete coverage, assume there more (invisible) hexagons in additional ring surrounding visible ones.

if 1 of chosen, or if distance greater circle radius, click not on visible hexagon.

somewhat based on refactoring of own proposed code, , avoiding 2 loops since gain elimination of single sqrt function:

grid.prototype.gethexat = function(pos) {      var closest = null;     var min = infinity;      grid.hexes.foreach(function(hex) {         var dx = hex.center.x - pos.x;         var dy = hex.center.y - pos.y;         var distance = math.sqrt(v.x * v.x + v.y * v.y);          if (distance < hex.size && distance < min) {             min = distance;             closest = hex;         }     });      return closest;   // may return null } 

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