xna - Looping SoundEffectInstance crackles when paused? -


using monogame 3.0.1 on win8, have soundeffectinstance loops seamlessly if let continue play. however, when play , stop (or pause , resume) repeatedly, results in loud pop or crack when transitions playing silent (or vice versa). issue sound file, library, or else? there better way pause/resume sound without nasty side effect?

i try handfull of random soundeffects , see if produce same results yout current sound effect , post findings update question. helpful if posted sound effect code. please follow these steps , able more!


Comments

Popular posts from this blog

authentication - Mongodb revoke acccess to connect test database -

r - Update two sets of radiobuttons reactively - shiny -

ios - Realm over CoreData should I use NSFetchedResultController or a Dictionary? -